
Protecție Anti-DDoS 1TBps+
Automatic DDoS attack mitigation, included for free on every chlink.ro service.
Through the partnership with the Voxility datacenter in Bucharest, chlink.ro can block volumetric attacks of up to 1TBps (1024 Gbps), with no need for null-route rules. Traffic filtering happens at the edge of the network, through an advanced firewall connecting multiple scrubbing sensors across different datacenters, so your server stays available even during an active attack.
Layer 3 / 4 attacks (volumetric)
- TCP SYN / ACK Flood
- TCP RST / Kill
- TCP Direct
- DNS Amplification
- UDP Amplification
- LDAP Amplification
- SADP Amplification
- UDP VSE și UDP RAW
Layer 7 attacks (application)
- HTTP(S) Flood and HTTP(S) Spam
- Slow-loris HTTP and other application-level attacks
- WAF (Web Application Firewall) rules
- JavaScript challenge for bot identification
- Custom rules: GeoIP, per-IP rate-limiting, ASN, headers, user-agent, path regex
For web hosting, additional Layer 7 filtering rules are applied, and for game servers (Metin2, CS 1.6, FiveM, SA:MP), game-specific Anti-DDoS rules are permanently active.
How it works
Automatic filtering, no manual intervention
Detection
Traffic is monitored continuously, and anomalies are identified automatically.
Filtering
Malicious traffic is blocked at the edge of the Voxility network, before it reaches the server.
Continuity
Legitimate traffic keeps reaching the server, with no visible interruptions for users.
Anti-DDoS Game
Dedicated protection for game servers
Besides standard network protection, dedicated and colocation servers benefit from a hardware sensor that permanently monitors connections to game servers and compares packet signatures against configurable rules.
Connection-level verification
Every connection to the game server is verified before it reaches the server, and trusted IPs are allowed automatically.
Automatic blocking of malicious IPs
IPs identified in malware/botnet databases are blocked automatically, with no manual intervention.
Custom rules per client
Geo-location filters and connection thresholds adjusted based on the estimated number of players.
Monitoring and logging
Suspicious events are logged and kept for 30 days, with reporting to authorities in case of incidents.
Monitoring rules can be customized by port (22, 80, 443, 53, game port) and protocol (UDP/TCP), and communication between servers on the internal network is restricted to gateway-type connections, to limit the attack surface between clients.
Real statistics
The largest attacks blocked automatically
The Voxility network has automatically mitigated volumetric attacks of over 1.5 Tbps, with no downtime for the affected services.
Illustrative values for the largest volumetric DDoS attacks blocked automatically by the Voxility network, with no manual intervention and no downtime for the affected services.